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    CSS Source Code

    Sfab
    Sfab


    Posts : 10
    Join date : 2014-02-21

    CSS Source Code Empty CSS Source Code

    Post by Sfab Thu May 12, 2016 1:11 am

    This is some real base made by me not some massive over and over again leaked/raped pure pasted poopie, sure it has something thats used but thats they way things works so care, before u complain about aimbot in paint, dont cuz i dont care, it works just good from there as from createmove.
    what it has is UD Hooks( PaintTraverse, CreateMove ).
    Basic functions, incomplete SDK ( NON VALVE ) but enough to make ALL, this is clean simple source with esp and aimbot and radar, easy paste features in if want. Can be ported to CSGO VERY easily just replace ISurface, IClientEntity and enginetrace->ray is in index 5 and vgui and there was so and should be good to go.

    csgo interfaces

    pClient         = reinterpret_cast(CaptureInterface(fnClient, "VClient017"));
    pEngine         = reinterpret_cast(CaptureInterface(fnEngine, "VEngineClient013"));
    pSurface = reinterpret_cast(CaptureInterface(fnVguiMatSurface, "VGUI_Surface031"));
    pClientEntList = reinterpret_cast(CaptureInterface(fnClient, "VClientEntityList003"));
    pPanel = (IPanel_SDK*)fnVgui2("VGUI_Panel009", NULL);
    pModelInfo      = reinterpret_cast(CaptureInterface(fnEngine, "VModelInfoClient004"));
    pEngineTrace = reinterpret_cast(CaptureInterface(fnEngine, "EngineTraceClient004"));


    i wont be supporting this source or its usage.

    https://gyazo.com/8a3b026d132c34bb1c94d375be71c9ed

    --DOWNLOAD--

    http://adf.ly/1aEuJX
    fghjfghj
    fghjfghj


    Posts : 81
    Join date : 2014-04-17

    CSS Source Code Empty Re: CSS Source Code

    Post by fghjfghj Sun May 15, 2016 6:04 am

    Sfab wrote:This is some real base made by me not some massive over and over again leaked/raped pure pasted poopie, sure it has something thats used but thats they way things works so care, before u complain about aimbot in paint, dont cuz i dont care, it works just good from there as from createmove.
    what it has is UD Hooks( PaintTraverse, CreateMove ).
    Basic functions, incomplete SDK ( NON VALVE ) but enough to make ALL, this is clean simple source with esp and aimbot and radar, easy paste features in if want. Can be ported to CSGO VERY easily just replace ISurface, IClientEntity and enginetrace->ray is in index 5 and vgui and there was so and should be good to go.

    csgo interfaces

    pClient         = reinterpret_cast(CaptureInterface(fnClient, "VClient017"));
    pEngine         = reinterpret_cast(CaptureInterface(fnEngine, "VEngineClient013"));
    pSurface = reinterpret_cast(CaptureInterface(fnVguiMatSurface, "VGUI_Surface031"));
    pClientEntList = reinterpret_cast(CaptureInterface(fnClient, "VClientEntityList003"));
    pPanel = (IPanel_SDK*)fnVgui2("VGUI_Panel009", NULL);
    pModelInfo      = reinterpret_cast(CaptureInterface(fnEngine, "VModelInfoClient004"));
    pEngineTrace = reinterpret_cast(CaptureInterface(fnEngine, "EngineTraceClient004"));


    i wont be supporting this source or its usage.

    https://gyazo.com/8a3b026d132c34bb1c94d375be71c9ed

    --DOWNLOAD--

    http://adf.ly/1aEuJX
    Crash game because of what is this reason?

      Current date/time is Thu Mar 28, 2024 11:52 pm