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    Code Requests!

    Injection
    Injection


    Posts : 213
    Join date : 2009-10-10

    Code Requests! Empty Code Requests!

    Post by Injection Wed Jan 27, 2010 7:48 pm

    Anybody have a code for
    Spinbot
    NoRecoil
    and NoHands
    Smile thats all i want
    Ima noob at coding D:
    jamba123
    jamba123


    Posts : 253
    Join date : 2009-12-25

    Code Requests! Empty Here...

    Post by jamba123 Wed Jan 27, 2010 11:31 pm

    I didn't find spinbot and no recoil but I included some other removals sry Sad and I don't know if these are correct xD

    No Hands:

    Code:
    void cRemovals::NoHands()
    {

       IMaterial* Hands = base.m_pMaterialSystem->FindMaterial("models\\weapons\\v_models\\hands\\v_hands", "Model textures");

       if(base.m_psCvar->vis_nohands == 1 )
          Hands->SetMaterialVarFlag( MATERIAL_VAR_NO_DRAW, true );

       if(base.m_psCvar->vis_nohands == 2 )
       {
          Hands->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, true );
          Hands->SetMaterialVarFlag( MATERIAL_VAR_NO_DRAW, false );
       }
       if(!base.m_psCvar->vis_nohands)
       {
          Hands->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ,   false );
          Hands->SetMaterialVarFlag( MATERIAL_VAR_NO_DRAW,   false );
       }
    }

    No Sky:
    Code:
    void cRemovals::NoSky()
    {
       if(base.m_psCvar->vis_nosky == 1 || base.m_psCvar->vis_nosky == 0)
       {
           ConVar *xSKYBOX  = base.m_pCvar->FindVar("r_drawskybox");
           ConVar *xSKY    = base.m_pCvar->FindVar("r_3dsky");
           ConVar *gl_clear = base.m_pCvar->FindVar("gl_clear");
          if(base.m_psCvar->vis_nosky == 0)
          {
             xSKYBOX->SetValue(1);
             xSKY->SetValue(1);
             gl_clear->SetValue(0);
          }
          if(base.m_psCvar->vis_nosky == 1)
          {
             xSKYBOX->SetValue(0);
             xSKY->SetValue(0);
             gl_clear->SetValue(1);
          }
       }
    }

    No scope:
    Code:
    void cRemovals::NoScope()//^_^
    {
       float* f_FOV = (float*)(DWORD)0x243FB3A8;
       float m_pPlayerFOV = *f_FOV;
       ConVar* cl_drawhud =  base.m_pCvar->FindVar( "cl_drawhud" );

       if ( base.m_psCvar->vis_noscope )
       {
          if (m_pPlayerFOV == 40 || m_pPlayerFOV == 15 || m_pPlayerFOV == 10 )
             cl_drawhud->SetValue(0);
          else                                                                   
               cl_drawhud->SetValue(1);
       }
       else            
          cl_drawhud->SetValue(1);      
    }
    [Pro-C|uB] Acethelilkid
    [Pro-C|uB] Acethelilkid


    Posts : 183
    Join date : 2009-11-13

    Code Requests! Empty Re: Code Requests!

    Post by [Pro-C|uB] Acethelilkid Thu Jan 28, 2010 4:38 am

    i dno rly i usually just c+p the simple stuff :O and im still learning but from all the removal sources ive seen it looks right
    Injection
    Injection


    Posts : 213
    Join date : 2009-10-10

    Code Requests! Empty :)

    Post by Injection Thu Jan 28, 2010 2:38 pm

    Thanks Very Happy <3 you guys
    [Pro-C|uB] Acethelilkid
    [Pro-C|uB] Acethelilkid


    Posts : 183
    Join date : 2009-11-13

    Code Requests! Empty Re: Code Requests!

    Post by [Pro-C|uB] Acethelilkid Thu Jan 28, 2010 6:35 pm

    [ρяδ-¢ζυв] Injection wrote:Thanks Very Happy <3 you guys
    U 2 <3 but just try it dude it should work unless i missed some

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