Anybody have a code for
Spinbot
NoRecoil
and NoHands
thats all i want
Ima noob at coding D:
Spinbot
NoRecoil
and NoHands
thats all i want
Ima noob at coding D:
No user |
void cRemovals::NoHands()
{
IMaterial* Hands = base.m_pMaterialSystem->FindMaterial("models\\weapons\\v_models\\hands\\v_hands", "Model textures");
if(base.m_psCvar->vis_nohands == 1 )
Hands->SetMaterialVarFlag( MATERIAL_VAR_NO_DRAW, true );
if(base.m_psCvar->vis_nohands == 2 )
{
Hands->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, true );
Hands->SetMaterialVarFlag( MATERIAL_VAR_NO_DRAW, false );
}
if(!base.m_psCvar->vis_nohands)
{
Hands->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, false );
Hands->SetMaterialVarFlag( MATERIAL_VAR_NO_DRAW, false );
}
}
void cRemovals::NoSky()
{
if(base.m_psCvar->vis_nosky == 1 || base.m_psCvar->vis_nosky == 0)
{
ConVar *xSKYBOX = base.m_pCvar->FindVar("r_drawskybox");
ConVar *xSKY = base.m_pCvar->FindVar("r_3dsky");
ConVar *gl_clear = base.m_pCvar->FindVar("gl_clear");
if(base.m_psCvar->vis_nosky == 0)
{
xSKYBOX->SetValue(1);
xSKY->SetValue(1);
gl_clear->SetValue(0);
}
if(base.m_psCvar->vis_nosky == 1)
{
xSKYBOX->SetValue(0);
xSKY->SetValue(0);
gl_clear->SetValue(1);
}
}
}
void cRemovals::NoScope()//^_^
{
float* f_FOV = (float*)(DWORD)0x243FB3A8;
float m_pPlayerFOV = *f_FOV;
ConVar* cl_drawhud = base.m_pCvar->FindVar( "cl_drawhud" );
if ( base.m_psCvar->vis_noscope )
{
if (m_pPlayerFOV == 40 || m_pPlayerFOV == 15 || m_pPlayerFOV == 10 )
cl_drawhud->SetValue(0);
else
cl_drawhud->SetValue(1);
}
else
cl_drawhud->SetValue(1);
}
U 2 <3 but just try it dude it should work unless i missed some[ρяδ-¢ζυв] Injection wrote:Thanks <3 you guys
|
|